Design concepts
Directions for chaoscantrip.com. Every concept is a page anyone can learn about me from - no coding knowledge needed.
Round 6 - inspired by briceclain.com
Four dark takes on the ideas that make briceclain.com work: a scroll-synced sidebar, a hero that types itself, a chat as storytelling, pinned device mockups, and line numbers that run through the page.
Round 5 - interesting, still clean
A clean dark base with one genuinely interesting idea each. Most of them come alive when you move your pointer, scroll, or wait a second after loading.
Round 4 - clean
Dark and modern, with the effects taken out. Judged "very minimal" - round 5 adds interest back.
Round 3 - dark, techy, technopop and cyberpunk
Dark throughout, with more going on. The first three remix round 2 layouts; the rest are new.
13 · remix of 07
Afterhours
Hello's sentence layout at night, with a cyan-to-magenta signal through it.
14 · remix of 03
Control Panel
A dark bento grid in the Linear/Raycast idiom, with hover spotlights and a live "today" tile.
15 · remix of 11
Night Edition
The magazine cover after dark: neon type, a duotone portrait, acid accents.
16
Technopop
Y2K pop: iridescent glass bubbles, a chrome name with a glitch, sparkles.
17
Synthwave
A striped sunset over a neon grid floor that drives toward you. Chrome type.
18
Night City
Neon signs in the rain, katakana, hazard-tape labels and an "open" sign to say hi.
19
Holo
A game-HUD profile screen: brackets, readouts, missions and allies. Plain English throughout.
Round 2 - for everyone
The first pass at a general audience. Mostly light; the dark preference came after.
Round 1 - shelved
Aimed at a developer audience. 06 Terminal was built in full, then shelved as too much for a public site.
These are mockups. Fonts load from Google and the bio copy is placeholder written from what is visible in the repos - neither would ship. Nothing here is wired into the site.